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sábado, 8 de septiembre de 2018

Beekyr Reloaded Port Developent to C++ using Haxe #Kaleido Games

Porting Beekyr Reloaded from #as3 to #haxe. Day 15. Backgrounds, player, enemies, bulltets, items, bee bombs are working 100%. This #gamedev is going really fast, I'm satisfied what I did in this time. From tomorrow, I'm slowing down. #wip #indiedev